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Staying out of Trouble
in the Early Opening of the Italian Game.
1 e4 e5
Above is the position
after the moves 1 e4 e5. These moves introduce
the so-called "Double King-Pawn Openings" or "Open Games". Moving the king-pawn two squares forward is the most classical move, because is occupies and controls the center, and allows for quick development of the king bishop and queen, which facilitates early castling.
White's choices in
this position are 2 Nf3 (the classical move),
2 Nc3 (the Vienna Game), 2 f4 (the King's
Gambit - which we would not recommend for
beginning players!), 2 Bc4 (the Bishop's
Opening) and 2 d4 (the Center Game). With
2 Nf3, White develops his king knight to
its best square, and attacks the Black e-pawn.
This is more popular
than 2 Bc4, because against 2 Bc4 Black can
play 2 ... Nf6, which
attacks the White e-pawn (as well as keeping
the White queen from causing any trouble
by coming out to h5).
This is the position
after 2 Nf3 Nc6. 2 ... Nc6 by Black is the
most common response. Other tries are 2 ...
Nf6 (Petroff's
Defence),
2 ... d6 (Philidor's Defence) and 2 ...
f5?! (the Latvian Counter-Gambit, but we
would
prefer to avoid any move with our f-pawns).
After 2 ... Nc6, White could respond
with 3 Nc3 (the 3 Knights Game, which would
probably turn into a 4 Knights Game after
the reply
3 ... Nf6), 3 d4 (the Scotch) or 3 Bb5
(the Ruy Lopez - also called the Spanish). White has played the
most direct attacking move, 3 Bc4. Now, aside
from the fairly
passive 3 ... Be7 (the Hungarian Defense),
Black has two main replies, 3 ... Bc5
and 3 ... Nf6.
The Giuoco Piano
This is the
Giuoco Piano, which, paradoxically,
is Italian for "Quiet Game". The important point about 3 ... Bc5 is that Black obtains classical development with counterattacking chances, and also, White cannot start the attack against f7 with the move 4 Ng5? as Black's queen still controls that square.
This is the position
after 1 e4 e5 2 Nf3 Nc6 3 Bc4 Bc5 4
d3, the Giuoco Pianissimo ("Very Quiet Game"). With 4 d3 White envisions the move Nf3-g5 as his queen bishop now defends that square. However, if Black now plays 4 ... Nf6, then 5 Ng5 is not very strong as Black will play 5 ... O-O, castling and defending the f7 point with his rook. Therefore, White should refrain from 5 Ng5 and instead play developing moves like Bc1-g5, Nb1-c3 and castling, and Black will often do the same. The symmetrical nature of the position is what gives it the name "Quiet Game", but things can get pretty wild, depending on who can get their attack going first, using the queen bishop on g5 (or, for Black, g4), and then moving the queen knight into the center (d5 or d4) to increase the pressure on the pinned piece.
This is the
position after 1 e4 e5 2 Nf3 Nc6 3
Bc4 Bc5 4 c3, the Moeller Variation
of the Giuoco Piano. Here White aims
to play the move d2-d4 to push back
the Black bishop, and hand-to-hand
combat can arise very quickly. The
main line is 4 ... Nf6 5 d4 exd4 6
cxd4 Bb4+ with continuing complications.
The 2 Knights
Defence.
This is the
position after 1 e4 e5 2 Nf3 Nc6 3
Bc4 Nf6. Black counterattacks the White
e-pawn, but White is allowed
to play the fierce move 4 Ng5, which
threatens to play 5 Nxf7, with a
double attack against Black's queen
and rook!
After 1 e4 e5
2 Nf3 Nc6 3 Bc4 Nf6 4 Ng5 Black just
about has to play
the
move 4 ... d5, shutting off the
pressure on the bishop's diagonal.
Then after
5 exd5, Black can play 5 ... Nxd5,
but this allows the dangerous sacrifice
6 Nxf7, known as the "Fried Liver Attack".
If White does not want to make the knight, he can play 6 d4 instead. In the diagram
position, after 4 ... d5 5 exd5, a good idea for Black is to play the move 5
... Na5, pushing the dangerous bishop off that diagonal (and responding to 6
Bb5+ with 6 ... c6). In this way, Black hopes to prove that White has misplaced
his pieces on an early raid, although White is up a pawn at the moment.
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