SICILIAN
Sunil Weeramantry -
Michael Rohde
Boston Boston, 10.03.1995
[Rohde, M.]
| 1.e4
c5 2.Nc3 I have never relished
facing the Grand Prix Attack, which
arises after 2 ... Nc6 3 f4 g6 4 Nf3
followed by 5 Bc4, which Sunil is
a specialist in. And if Blcak avoids
this with 2 ... Nc6 3 f4 e6 4 Nf3
a6, after 5 d4 Sunil is also quite
happy on the White side of a Taimanov.
I came to the board prepared to play
2 ... Qc7!?, radically stopping 3
f4. But the queen might just be stupid
there in closed Sicilian positions
after 3 g3. After a long think I came
up with the following idea: 2...a6
3.f4 b5 4.Nf3 Bb7 The point!
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| Black
threatens to win a pawn with 5 ...
b4. 5.d4 5 d3 followed
by g2-g3 is an objectively good reaction.
5...e6 Keeping the
pressure against White's center in
suspense. Good for White was 5 ...
b4 6 Na4 cxd4 7 Nxd4! Bxe4 8 Be3 with
a big lead in development. 6.Be3
cxd4 7.Qxd4 Unclear is 7
Nxd4 with possibilities such as 7
... Bb4 8 Bd3 Nf6 9 O-O!, 7 ... Nf6
8 e5, or 7 ... b4! 8 Na4 Nf6! 7...Nf6
8.0-0-0 Much better was 8
e5, even though Black is certainly
OK after 8 ... Ng4. 8...Nc6
9.Qd3 Simply unplayable is
9 Qd2 b4. 9...Rc8
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| Amazingly,
White's situation is already critical.
10.Ng5 By controlling
the e4 square, White renews the threat
of playing e4-e5. The immediate 10
e5 fails to 10 ... Nb4 11 Qd2 Ne4.
But now White is ready to meet almost
anything with e4-e5. For example,
10 ... h6? 11 e5! is very good for
White, as after 11 ... hxg5 12 exf6
White threatens 13 Bb6! More testing
is 10 ... Qa5. Then the immediate
11 e5 is impossible because of 11
... Nb4 12 Qd2 Nxa2+. Instead, White
plays 11 a3 and Black is stymied:
11 ... b4 12 e5!!
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| works
for White after 12 ... bxc3 13 exf6
cxb2+ 14 Kb1 or 12 ... bxa3 13 exf6
axb2+ 14 Kd2; a different route entirely
is 11 ... Bxa3 but is not convincing
after 12 bxa3 Qxa3+ 13 Kd2. This analysis
makes clear the need to get the knight
to b4 first. 10...Nb4 11.Qd2
Qa5 Now the threat of 12
... Rxc3 is taking priority, and forces
White's play. 12.Bd4 Rxc3
13.Bxc3 Nxa2+ 14.Kb1 Nxc3+ 15.Qxc3
With the c3 knight gone, White's middlegame
counterplay lacks punch because e4-e5
is always answered by ... Nf6-d5.
15...Qxc3 16.bxc3 h6
Winning the second pawn for the Exchange
in the most active way possible. Not
good enough was 16 ... Nxe4 17 Nxe4
Bxe4 18 Rd2 and White should hold.
17.e5 He still cannot allow
the Black knight to simply alight
on e4. 17...hxg5 18.exf6 gxf4
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| Now
White's kingside paralysis becomes
a major factor. Weeramantry opts for
activity at the cost of possibly a
few more pawns. 19.c4 bxc4
20.Bxc4 Bxg2 21.Rhg1 Rxh2 Unfortunately
for White, now if 22 Rd2 f3 23 Bf1,
then 23 ... gxf6 24 Bxg2 Bc5! wins.
In this line, 23 fxg7 Bxg7 24 Bf1
loses to 24 ... Bc3. If White tries
the different move order 22 Bf1 (with
the idea 22 ... f3 23 Bxg2, picking
up the advanced pawn) then 22 ...
Be4! wins because 23 fxg7 Bxc2+ 24
Kc1 Ba3 is mate. 22.Bxa6 gxf6
23.Bb5 Bc5 24.Rxg2 Rxg2 25.Rxd7
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| Kf8
26.Rd3 f5 27.Bc6 Rg3 28.Rd1 f3 29.Rf1
f2 30.Kc1 Ke7 31.Kd1 Kd6 32.Bb5 e5
33.Ke2 Rg1 34.Kf3 e4+ 35.Kf4 Ke6 36.Be2
Kf6 37.c3 Bb6 38.c4 Bc5
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| 0-1 |
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